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I led the design of the Mobile RLT Institute — the VR experience within Novartis's Radioligand Therapy program — from storyboarding through dev handoff. Two phases, four clinical spaces, 148+ storyboard frames.
RLT is a targeted cancer therapy using radioactive pharmaceuticals. Training on live patients isn't an option. Goal: take the headset off knowing "I can do it and I can do it safely."
The immersive complement to Novartis's web-based Virtual RLT Institute (a separate Real Chemistry workstream). Audience: community oncologists, radiation oncologists, urologists, nurses, nuc-med techs, radiation therapists. Products: LUTATHERA (neuroendocrine tumors) and PLUVICTO (metastatic prostate cancer). Part of Novartis's Project Breakthrough initiative.
Established VR principles weren't built for regulated pharma training with low-VR-literacy clinicians, exact-protocol fidelity, and tight file-size budgets.
Laser-pointer input over gesture controls. Oversized UI targets. Voiceover guides because you can't predict where users are looking.
Final answer was hybrid: a home diorama for room selection, then a guided flow within each room ending in "where do you want to go next?"
Not fully CGI — a hybrid built for realism within file-size constraints:
My interaction work was mostly overlaying UI affordances on real footage — not designing 3D environments from scratch.
Layout 1 — Module-based with nested panels. A 4-item icon checklist card sits beside an Expert Insight side card. Linear, scannable, content-dense.
Layout 2 — Linear toolbar. Content card up top, controls bar at the bottom. The math formula gets its own card; the scrubber is always within thumb reach.
Layout 3 — Spatial popups. Panels float in the room, anchored to the live 180° scene. Back + Narration restart hover in the periphery, not inside the panel.
Three layout directions explored with the client. The shipping system kept the spatial panel from Layout 3 and absorbed pieces of Layouts 1 and 2 wherever they were a better fit.
Every VR interaction was designed as a numbered storyboard frame — so clinicians could approve interactions on paper before expensive 3D production began.
AI in this project: a narrow role. Claude translated multi-page RLT protocols into voiceover scripts and frame-level beats — "what do you see, what can you do, what happens next" — before the illustrator drew each frame. The rest was hand-built.
Chapter navigation drilldown — the 000.0–012.x numbering route surfaced as breadcrumbs
Inline references panel — NRC, AAPM, and journal citations surface inside the VR, with the Novartis isi footer
Build the interaction language once on the Treatment Room and Bathroom. Prove it scales on the Hot Lab — 6 procedures and 115 frames, more branching and more safety-critical decisions than anything before.
Two variants — manual (with shield) and with pump — as distinct VR sequences. Magnified/provider toggle mid-procedure.
Real-environment imagery with interactive hotspots, side panels with audio, and before/after toggles.
Intro animation, home diorama, equipment glossary — supporting systems that made the core procedures learnable.
Bathroom with VR hotspots, navigation hub, and state toggle
Expert Insight card in motion — the layered card system overlaid on a live 180° scene
Built as a modular component that drops into any room with location-specific guidance — first test of the Phase 1 system's flexibility.
Entirely new procedure with no Phase 1 precedent. Used the established hotspot-plus-panel pattern with sequential step tracking.
Simpler room (33 frames) but needed new UI for time-based information. Phase 1 patterns stretched without breaking.
When Phase 3 doubled the room count, none of these had to be redesigned — they stretched.
A full VR simulation across four clinical spaces, launched on the world's largest radiation oncology stage and a Novartis investor meeting in the same year.
MVP scope and the laser-pointer-over-gesture decision.
Frame-by-frame specs to the Unity team. Live on the ASTRO floor.
Edge-case iteration and rollout to the Radioligand Therapy Specialist field team.
Post-ASCO 2025 market research confirmed Novartis is perceived as a leader in RLT.
"The team's ability to anticipate challenges, navigate complexity, present clear options, and deliver well-considered creative solutions has been greatly appreciated. The RLT Institute is playing a meaningful role in operational readiness and education across the field."
"The VR content is impressive enough that clinics want to buy VR headsets to have the content on hand all the time."
In VR, you can't click through a Figma file. Storyboards became the review artifact that unlocked clinical sign-off before expensive 3D production.
Clinical protocols are complex for a reason. The job was making them learnable without making them inaccurate — every shortcut validated with stakeholders.
Every VR frame is a sentence: what do you see, what can you do, what happens next. Numbered frames kept designers, clinicians, and developers reading the same story.